Monday 21 July 2014

Some polls for you!

Hey,

One of the reasons I started this blog is so I can do posts like this, that aren't possible on IndieDB, or are at least more difficult to setup.

I'd like to ask you guys a series of questions, so I know how to handle some things in the game. Some of these I've been thinking about for a long time, but have been unable to decide how to handle it.

So here they are! You don't have to answer them all, just pick ones you want to have input on.


Should there be additional bills? (Insurance, electricity bills etc.)
  
pollcode.com free polls 

Should cars be able to take damage?
  
pollcode.com free polls 

Would you mainly play IRL on your own or in a network game with others?
  
pollcode.com free polls 

Car Races or Time Trials, should they be a way to earn money?
  
pollcode.com free polls 

What should happen when player needs get low?
  
pollcode.com free polls 

Fewer, detailed NPC's? Or many generic NPC's?
  
pollcode.com free polls 

Driving Test, should it be required before you can drive in-game?
  
pollcode.com free polls 

That's all, thanks for voting, I've been working hard on this game for almost 18 months, it's nice to get feedback to keep me motivated.

Until next time,
Oliver

More Multiplayer info and graphical updates

Welcome back to another update!
It's been a month this the last post, so here's what's new.
 I spent much of last month working on the AI, done a bit of optimizing so it's more friendly tolower-end hardware, and also the traffic is slightly more accurate, but there's 1 bug left which causes some problems with traffic reaching their destination, I'm sure I'll track it down soon.
 As you can see, I also spent a bit of time on the roads, adding little extra details here and there,and making them a bit more curved and less angular. Small changes, but I feel as though the game benefits a lot from it.
 The shops have been updated with a few new items as well, including a new bed, a cooker, a phone and more.
I also updated the HUD with tooltips, as people who had never played before had trouble understanding what the different buttons on the HUD did.
You can now go to a cooking appliance and replenish your hunger by interacting with it, I may make this a more involved process later, but for the moment, it does the job.
The network mode has received the most attention over this weekend, you can now travel across the entire map in network mode, weather is also synced across all players. Rain will now occur randomly, as will snow during the winter months. Some bugs related to the cars were also fixed, so the network mode is reasonably stable now.

Click for larger picture. Rain in multiplayer.

That's all for now, I'm working through a checklist of things I want in the pre-alpha, and progress ispretty good.
 Remember to follow me on Twitter and Track This Game to be kept up to date with all the latest info.
 Thanks,
Oliver